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Golden Software Voxler V3.3.1843




2.2.1. Voxelization {#sec2dot2dot1-sensors-17-00940} The voxelization of geological and geophysical data is the first step in visualizing the data as a collection of 3D representations. Voxels are mathematical data structures that have three main features: a membership value or z-index, a geometry (e.g., a cube), and an x, y, or z coordinate. The voxelization algorithm creates a 3D grid that contains elements with these three features, and it assigns a membership value or z-index to each voxel. The output of the voxelization algorithm may be a bitmap, an image, a volume, or a three-dimensional model. The voxelization process can occur in real-time as the data is being collected or as data is stored in a file. In [Figure 2](#sensors-17-00940-f002){ref-type="fig"}, a flowchart shows the general process of voxelizing data, where the input data is a volume of geophysical data and the output is a file containing voxelized data, a bitmap, an image, or a volume. The data input for voxelization can come from any of the various data types supported




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Golden Software Voxler V3.3.1843

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